Greeicy - Jacuzzi (Live) | Vevo DSCVR ARTISTS TO WATCH 2019 | MusicMall

Greeicy - Jacuzzi (Live) | Vevo DSCVR ARTISTS TO WATCH 2019

Greeicy - Jacuzzi - an exclusive live performance for Vevo DSCVR ARTISTS TO WATCH 2019, an annual series highlighting those that are shaping the future of music.

Colombian actress Greeicy Rendon cast herself in her biggest role in 2016, when she put her script down and picked up a microphone. Long known as a successful novela star in her home country, Greeicy garnered a new following with the release of “Bridemos.” Since then she’s released a string of heart-tugging tunes, from the pop-infused “Amantes” to the churning ballad, “Ya Para Que.” While she hasn’t entirely given up her real estate on the small screen (she recently was the winning dancer on “Mira Quién Baila”), her plan is to push out a pair of new songs before year-end as she readys a proper debut album. Her DSCVR performances of "Jacuzzi" and "Ya Para Qué" aren't to be missed.

Director and EP: Micah Bickham
Producer: Emily Louick, Contrast Films
Editor: Colton Fordyce

Watch more live performances from DSCVR ATW 2019:

Watch music videos from GREEICY:
Watch the official music video of "Jacuzi":

Find us on Facebook:
Follow us on Twitter:
Follow us on Instagram:


#VevoDSCVR #DSCVR #DSCVR2019 #Vevo
K-pop (an abbreviation of Korean pop or Korean popular music) is a musical genre consisting of dance, electronic, electropop, hip hop, rock, and R&B music originating in South Korea. In addition to music, K-pop has grown into a popular subculture among teenagers and young adults around the world.
A business, also known as an enterprise, company or a firm is an organizational entity involved in the provision of goods and services to consumers. Businesses are prevalent in capitalist economies, where most of them are privately owned and provide goods and services to customers in exchange for other goods, services, or money.
A game is structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work.